The 2 Ways to Develop character designing in 3D modeling :
1st Approach : When you are at the Inception stage of a character,
The Raw Work :
In this scenario , we are unaware of the the general set up , environment or character itself.
We start with developing the concept by research work .The part of this stage consists of building the character concept , animation style ( 2D/3D) ,length [short movie (duration : not more than 3 minutes ) ,animation series etc. ]
Character design :
Once the former has been narrowed down ,we built the character design.
For e.g , If the character is a talking Duck. We design the face ,the body, one generic expression on the face ,the attire ,hair , the background for the environment surrounding the character etc..
Building more to the process, we create the model sheet which is a sheet for developing intricate details around the props and other assets related to the environment.
For e.g, Where does the talking duck stay ? The model sheet will have the house of the Duck represented.
As the house requires to have a 360 degree view .The model sheet consists of dissecting each side of the house and designing details of the house in particular .
Similarly ,the same procedure is followed for other assets around the environment. For e.g, swimming pool , trees, playground etc .
The next step is to create 4-5 expression and the tool utilized is Photoshop or flash
Expressions can be modified based on the artist whether he/she can take the help of 2D techniques where in we change few necessary details required specifically to change the expression ,keeping the actual frame intact.The other way of doing this is keep on recreating the character with different expressions.
All of the above are designed on wacom cintiq-An ultra high-definition pen display with multi-touch capabilities designed for creative professionals .
2nd Approach : When we built on a character which already exists.
This procedure is approached when we are working on a story line which already exists.
For example an ongoing animation series . You would see duck tales,tom & Jerry ,mickey mouse etc .When a new & fresh story line is created for the existing characters we start directing with storyboard.
The storyboard writer receives script and keeping the script in mind a story line through Toon Boom Storyboard prop is created.It is a storyboard software that helps you depict a story on to your screens.It is not animation per say , as we are still far from the actual animation process. This merely gives a rough layout keeping sync with the script .
The storyboard requires some details that needs to be filled such as :
- Adding the timing
- Narrate the story
- Put the shot number ,sequence,scenes etc.
- Break down the effects
- Allocate the sound effects at appropriate shots.
So, this was the Bible of Concept Creation ,Character Designing and Story board creation.
Pre-production is the phase of further developing ideas and planning prior to the process of Production.
You’ve got a story to tell and you think it’s worthy of a movie. The Development phase is where it all starts. Development is the beginning of the film making process whether it be animation or live action.
The first requirement is a basic story concept. What’s the story message and how is it to be conveyed? Will humour be used? Without a good story it doesn’t matter how good the animation is, it will always be let down by the poor story.
Character design involves developing the appearance and features of characters in an animation.
Model Sheets and Expression Sheets are produced to help animators be consistent with the appearance of characters. Character Line-up Sheets are also produced to compare the scale of the characters against one another.
Model Sheets are an essential reference tool to enable the animator to appreciate characters from all angles. On large-scale animation productions model sheets help multiple animators to accurately maintain character detail. Expression Sheets may also be developed as a guide for character facial expressions such as smiling, laughing, sad, shocked, startled, sleepy, alert, thoughtful, concerned etc.
A Storyboard is a sequence of drawings that is used to help visualise the animation and to communicate ideas clearly. It details key events and scene changes in the animation, often accompanied by text notes describing what is occurring in the scene such as camera movements. It is often the first opportunity for others to experience a real impression of the animation before it enters the production stage.The Storyboard helps to finalise the development and the story line and is an essential stage of the animation process. It is a visual reminder of the plan and can be referred back to throughout the production stage.
An animatic is a timed moving version of the storyboard made up of individual frames taken from the storyboard and is often accompanied by audio such as dialogue, sound effects and music. It is a cheap and convincing method to present an on screen impression of an animation and as such is a useful way to present ideas.
Here is a before and after journey from character design to Final 3D rendition :